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A decent start with 2 stacks of Archers, a fair amount of gold, a convenient road. By mid-week Kreg showed up, took out the Conflux opponent, and broke straight through into his treasure zone with a dungeon, where he also planted a portal for the Archers; the horses were stationed in the fort. By the second week there were already 90 Marks, I got a Town Portal scroll, started building the Mage Guild, and after learning Logistics and Air Magic, Kreg picked up Earth Magic in the Conflux zone. Then the opponent rushes in with 9 Hydras (turns out the second week was Hydra week, and I hadn't noticed), 2 Angels, 12 Wyverns, and 40 Gorgon Lizardmen and Serpent Flies. With the stable and speed artifacts giving 3300 movement points, Kreg was running around like crazy collecting stat boosts and capturing neutral camps. The opponent, after maneuvering a bit, runs into the treasure zone and leaves the army on the horse. Having spotted this moment, with the fourth Mage Guild built, I cast Double Mana, gather Chain Lightning and Resurrection scrolls, reach the opponent's army, and there follows a surrender. Thanks for the game.