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Opp spent all his rest. I got a dungeon and didn't even think about resting (only if I had seen a cool mage in the opp's tavern). I didn't get anyone better than the starting Darkstorn. On 123 I broke through archers for a pandora box with necromancy for 5k experience. Darkstorn leveled up very dangerously at first — with expert learning and wisdom :D (but later picked up water, attack, air, and sorcery). On 124 I broke into the treasure zone, breaking through 10-19 minotaurs, because I spotted a conflux there (though there were a boiler and peppers there, guarded by 20+ monks of the grail, a Dragon Fly Hive, and a quest artifact — a mana amulet behind 10+ manticores :D (that quest gave 15k gold). Then I ran around — took the black market, bought a +1 round and a shield +3 defense there, a pandora box behind pits of 10+ for the whole level 2, and a pandora box behind 40 snakes of the grail — I don't remember what they gave :D. At the start of level 3, with peppers and a stable, I broke into another treasure zone from a necromancy area. There were 2 of my quest artifacts — a necklace of +1 speed (25 pegasi) and another necklace (20 grail pegasi). Pandora boxes with dwarves gave 100 units, and a prison with a good druid level 10 (expert logs and advanced resistance). Then I burst into the opp's zone, there was an unclaimed conflux — for 3 angels and another quest for 70 zombies was offered (but I didn't trade). Next, I planned to break into a third treasure zone — where the opp had run (I saw via view) and immediately wanted to take a pandora box for 40 efreet (on 8 necro horses, as it turned out). BUT the opp on his turn surrenders to 4 fairy tale creatures for a prison. But after opening the save later, I think the opp didn't have many chances. Apparently, his draw was unlucky, and a dull Inferno came up (may Amilui forgive me :D). Thanks for the game! :D :D