Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
“Two Seasons: Winter-Spring 2015” Tournament. Online games for rating (reports, discussions).
We started without any rests – I had a stable, a box containing 10+ alchemist golems (empty), and a stash of horses. My opponent had Gunnar at level 111 with logistics and diplomacy. By turn 123, he had 2 conservatories and 3 cities. On turn 124, a cleric gained diplomacy. I sent him to level up in my 3rd city, but he was immediately attacked and defeated. However, by turn 126, he managed to level up and recruit 14 greater rogues and 25 greater pegasi. I checked something that looked like the main treasury, and Gunnar immediately ran there, took a box containing greater wonders, and positioned himself awkwardly, taking damage from a group of ghosts with all the artifacts equipped. Even with diplomacy, I could have still won – there were far fewer troops there, despite the castle and cartographer.
Thanks for the game.