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Everyone wants balance. I'll offer a new idea regarding control. If we don't focus on guilds, will they also benefit from the changes or not? It will require a lot of money and resources... If we tie control to the hero's level, whoever levels them up faster will gain control sooner. The idea is that upon reaching, for example, level 15, with Expert Wisdom and a book, the player can choose to add one of three spells to that book: Flight, Direct Damage, or Portal. After 5 more levels, they can choose from the remaining two... This means that with rapid leveling, the player will have guaranteed control, and everything will depend only on the player themselves.
Guilds will indeed become somewhat less valuable. But there will be some balance. I think reaching level 15+ doesn't happen quickly. So, there won't be control for about two weeks. Moreover, overpowered heroes of level 20+ should not have these spells.
We can bring this idea to its logical conclusion - upon reaching 211, the Final Battle should automatically begin. This will solve both the control problem and the problem of overly long games (which are not uncommon on XL+U).