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#320
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Sanin
A small respawn with an external dwelling of ogres, Solmyr as the fourth hero, and a vantage point revealing the enemy main – I didn't think about a restart, so we started without restarts. There is a road to a portal behind the goblins, and an exit through wasteland to lava behind the boars. I never broke through the portal because a lot of interesting things were visible from the vantage point on the lava. I gathered money and upgrades there, found a +2 axe by the end of the week, a ring of health, and a Griffin Conservatory in the very corner. The strategic placement of the well helped a lot – in the end, I scattered guards and replenished mana nearby, and there was also a shrine with lightning there. Solmyr has Intelligence and Earth, home structure 1-4 in the Citadel with an external dwelling of ogres.

On the second day, I break through a hundred harpies into the center, take the central Necromancer camp with a scout hero, then with another scout hero, I check the Griffin Conservatory – a pair with Grand Strategy, perfect. I take it with 19 ogres and the life drain from the left hero. Mana for three Chain Lightnings, I lose 10 ogres. Solmyr heads to the Necromancer camp to replenish mana, although I was afraid of being ambushed, but otherwise it wouldn't have been on tempo. Nila retrains Slow from Gundula, learns Haste at the home shrine, and gets ready for clearing. On day 124, Solmyr runs towards the sands, Iona appears from the portal and takes the Necromancer camp. There's an Angel, 4 Efreeti, and 60+ Gog Magogs, stats 2233 and 60 mana – I decided not to attack after all, as I only have 2 Angels, 8 ogres, and junk as meat. I take two Pandora's Boxes with 20 Air Elementals and 90 Faerie Dragons, break the guard of a Dragon Fly Hive. On my turn, Iona moves closer, I finish the hive for 6 Wyverns and attack. After the oil, a surrender follows.

Thanks for the game!
Thanks for the game!

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