Sorry, but unfortunately, there are problems with saves and crashes again. The game crashes mid-turn, saying there are 22 minutes left. It says, "Join, but I won't be playing" (meaning either play or find someone else to watch, since I won't be playing), and then we continue. I write that, to be more fair, you should add the bonus time you received. We start with your save, look at the difference from the 22 minutes, and during my turn, I save the game after that time has passed (the opponent can even exit the game to check the save time). Then I receive the same bonus time. I didn't get an agreement, and now he's getting support from Evil, like if I don't like this option, then I LOSE? That's the kind of justice we get from the JUDGES!
It's long overdue to develop a system for dealing with these situations. Discuss it once on the website, if necessary, vote on it, and stop reinventing the wheel every time.
1) Why should you add time to your timer? On what basis, just because you want to? Phenomenal logic, or rather, a complete lack of it.
2) If you're so insistent on the "do-nothing" control option, it's much simpler. Let's say the opponent had 22 minutes left when the game crashed, and after loading the save, it's 30 minutes. The opponent makes a turn without doing anything, and then passes the turn. You exit the game, if necessary (and I feel it will be), the opponent sends you his save after the turn for FULL control. Then he waits 8 minutes and passes the turn. No third parties are needed; the opponent's "do-nothing" action is confirmed by loading the save and comparing the actions. It's strange that such a simple method didn't occur to you, but instead, you want to add time to your timer. I wanted to say it's like "Woe from Wit," but it's clearly something else.