This is exactly why the concept of a "general game concept" is needed; it allows one to establish an argumentative basis or philosophy for certain changes. This ensures that disputes don't turn into "I like this/I don't like this," but instead have some objective component.
For example, as I see it, the thoughts "there are starts with 10 gnolls, c'est own fate" and "the lack of control in the late game is annoying" coexist in your head simultaneously without contradicting each other. But that doesn't mean they will also coexist in another player's head, because the dissonance here is visible to the naked eye.
In the version "there are starts with 10 gnolls, c'est own fate" + "there is a lack of control in the late game, c'est own fate," if there is any dissonance, it is glossed over by the general concept that "SoD is one and indivisible; the immutability of the version is more important than its quality."
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