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REWORK for the Academy. Is it needed or not?

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Dust_HL
But there are conceptual things that, without them, simply ruin, drag out, and ultimately prevent won games from being completed, just because one player was given control, and the other was not. Bad luck! And there is practically no chance left, it's all over.
Many things fit this description, not just the lack of control. For example, uneven resource distribution: one player has compact, rich resource nodes along the road, while the other has small nodes in a remote area. The first player collects them at levels 121-122, quickly moves to the opponent, and wins at level 125. This is a fairly common situation, and there is practically no chance for the other player. How will we fix this? Or is it just "tough luck, it happens..."? The same can be said about control.

Many players in the Versus Time (VT) mode vote for restructuring, arguing that they "want a balance in resource distribution." However, experience in VT has shown that trying to achieve balance in resource distribution by changing the gameplay has limited potential – no matter how much you adjust it, the random map generator will always spoil it. You can only reduce the disparity, but it will still be high enough to make it difficult to talk about equal chances when skilled players meet. In other words, it's harder for a skilled player to lose to a novice in VT, but when skilled players meet, the generator's influence on the outcome of the game is approximately the same as in the standard game (SoD).

Therefore, the only way to fight for balance in resource distribution is to change the map generator so that it initially creates more or less balanced maps. But if that's done, why change the gameplay?

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