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REWORK for the Academy. Is it needed or not?

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#82
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Javdet
I absolutely do not understand who is bothered by rebuilding as an optional toggle own choice.
Let's do this: You provide reasoned proof that it isn't needed, and for the umpteenth time, I will write about the advantages of rebuilding, and I won't be too lazy to provide examples from actual reports.
I have written about the advantages of rebuilding many times myself. And I stand by my words. For ideal Heroes, rebuilding (or some analogue of it) is definitely necessary.

But in the real world, there are only real Heroes, and they are limited by the laws of the real world, not just considerations of balance and gameplay.

Now then, in the real world, there is a broad segment of players who do not want changes to the SoD gameplay. And something must be done with this broad segment; it won't just disappear on its own. Attempting to force it through head-on risks years of holy wars—you remember this perfectly from the frictions between SoD-TE and SoD-VT.

Therefore, the "something for everyone" scheme that has developed over recent years seems most reasonable:

1) There is HD-mod, which handles technical improvements and bug fixes, targeting all versions of Heroes without affecting their gameplay.

2) There is SoD, whose gameplay remains unchanged.

3) There are Heroes mods (WT, HotA, etc.), in which changing the gameplay is permissible.

4) Everyone plays what they want and doesn't try to lecture others.

As is easy to notice, the number of holy wars within the Heroes community has significantly decreased in recent years; this is precisely a result of such an approach—the community has matured a bit.

Therefore—to make changes to the gameplay, you must stop calling the resulting mod SoD. Call it "Heroes of Might and Magic 3: Javdet Edition" and popularize it, and there will be no complaints.