We started right away without restarts.
I spawned on the surface, there are 4 roads, a Griffin Conservatory, a hero with troglodytes and harpies, and Haste in the guild. Gotta play. The heroes aren't very lucky, though — no Death Knights at all, Nagash is a mage, but still one of the best. In the end, he remained my main.
On the first turn, I was frantically trying to set up OBS for the stream (XSplit catastrophically conflicts with my video card, and I didn't risk using it when it crashed the video adapter twice in 10 test minutes — the second time the system couldn't recover it and the computer completely froze), so I didn't watch the tavern. As a result, Galtran's happy face was only noticed on turn 114, when it was already too late.
On turn 112, I broke into the underground, where I found a second Griffin Conservatory and a Conflux village. There was also some gold there.
On turn 113, Nagash gets Expert Necromancy and Basic Logistics! That turned out to be incredibly awesome. I took the Conflux village, moved the troops to the other side, and broke through a portal — there was grass there, but I didn't want to fight the orcs. So I headed to another underground area.
Turn 114 — scouted the dungeon a bit, broke through to the Necro computer's passage. I blundered and was afraid to use Nimbus on a fairy to take a village with 5-9 centaurs, even though it would have been an easy win (the shooter dealt decent damage). Freed the Griffin Conservatory, broke through in the last direction, where I found a bugged passage to the brown Inferno computer. Eliminated one of his heroes. Skeletons — 185.
Turn 115 — checking the Griffin Conservatory. Two with Ghost Dragons. Clavius with Offense would have already gone in, but with a mage, I need to build up more troops. I grab the Inferno, run along another road, and hit a dead end with orcs.
Turn 116 — with liches, I take a Rampart village, return Nagash to the Griffin Conservatory, set up a chain to deliver a few more skeletons.
On turn 117, everything comes together nicely, and 250+ skeletons easily dismantle 100 griffins. In one spot, though, I messed up by not noticing that Haste had worn off my skeletons. Took an extra hit and unnecessary losses.
Week's result — 278 skeletons, 2 angels, and knights in the citadel without much money to buy them.
On turn 121, I take the second Griffin Conservatory, which luckily turns out to be a level 3. Took a bit of damage from morale here, but overall fine. Vidomina with knights (only managed to buy 4) and liches is sent to kill the Necro computer and does an excellent job with the first week's growth. Nagash starts splitting.
On turn 122, I lost Inferno. The computer popped up and captured it. In principle, there was an opportunity to split there and try to find the opponent, but now it was too late. So I head to the underground treasure zone. And right at the entrance, I get the Cloak of Negation, Cape of Speed, and a Pandora's Box with 30 magogs. Finished off the Necro computer completely, it left me a power-up as inheritance.
On turn 123, Vidomina's troops return, and I take Inferno again. Nagash finds Boots of Speed in the treasure zone.
On turn 124, I gather a bunch of gold (15k at the end of the turn), preparing to invade the snow area with Nimbus and an army, and to buy out Nagash in some newly captured village. Nagash spends the night in the tavern.
Turn 125 — invaded. Nimbus grabs a Tower village, and Nagash reaches the former city of the Barbarian computer, where he stays for the night. I scout in all directions, spending almost all my money.
On his turn, Galtran shows up and blocks my retreat by standing in the portal. He also took a Griffin Conservatory along the way, which I could have grabbed but thought there was definitely no one there anymore...
Turn 126 — nothing to do, I attack, first thinning out the opponent's single-unit stacks with mages.
Nagash (6-3-8-8 (160)), Basic Armorer, +2 Speed, 484 skeletons, 1+1 goblin, 5 black knights, 9 vampires, and 1+4 angels.
Galtran (5-11-5-9 (62)), Expert Armorer, Advanced Offense, Basic Resistance, 10 mighty liches, 366 skeletons, 40+3 upgraded skeletons, and 4 angels.
The opponent immediately cast Mass Shield, making his troops nearly invulnerable. In the first skeleton exchange, it was something like -150 vs -40. As expected. So from the very start, my expectations for the battle weren't too rosy. I blinded the angels, then cast Mass Slow. In the second round, the angels dispelled and flew forward. I blinded them again, intending to kill them, but even without Shield, my full skeleton stack only killed two of them. The opponent hasted his skeletons, and they reached mine, wreaking havoc. At the start of the third round, I finished off the angels, cast Mass Slow again to gang up on the skeleton stack without retaliation, but there was Resistance! I took damage on my angels, but surprisingly, only two of them died too. Then I hasted my skeletons and started trying to run from the opponent's stack. Along the way, I took out the liches. However, I made a quick mistake and lost another -100+ of my skeletons. Only 34 left :D. The opponent had nearly 200. I still had 9 vampires. And then it turned out Galtran's mana was running out. There was also convenient terrain on the right side of the field that let me run around for a couple of rounds. In short, I ran around, throwing Lightning Bolts for 210 damage, which took out 30 enemy skeletons each time. In the end, they couldn't catch me, and I fully capitalized on my mana advantage. After a couple of shots with my last mana, I had 3 skeletons left :). After my last bolts, there were 4 skeletons left on his side :). And I still had 9 mana for 2 more shots. Galtran flees!
For the battle, I immediately get 150+ new skeletons, so I clearly have the advantage. I take out two more heroes and recapture the Tower village.
On turns 127-131, I run towards the enemy capital. However, it turns out to be very far, and only on turn 132 do I approach the walls. I'm met with emptiness. There are many unbought troops, but the knights and liches have been taken away, and there are no heroes in the area.
Turn 133 — chasing the opponent in unwalkable terrain is hopeless, so I stop to split forces and think about the best place to meet him.
Turn 134 — by combining the map view and the template scheme, I realize the opponent will most likely be underground, to the right of the Barbarian town. I head there, gathering more skeletons along the way, who number nearly 300.
Turn 135 — and indeed, there they are, the blue ones! I ignore the Griffin Conservatory, run to a village, send out scouts — and there's Galtran. No mana and only about a hundred skeletons. Nagash catches up, GG.
Thank you for the game!
Thanks for playing, 1-0.
Осень-Зима 2013-14.