The special ability from the post with ideas about traps on the map is quite interesting. Why hasn't it been implemented in the mod yet?
A little bit of everything.
If there's a desire to create such a hero, I'm all for it. But other plans are currently a priority.
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Could it be possible to implement a specialization for Inferno that allows them to deprive the opponent of a portion of their mana before battle, depending on the hero's level?
Besides, it wouldn't be useful for Inferno, as they already have Imps.
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Thanks.
If I unpacked NHF_0.76.pak using a zip program, is that correct?
I haven't checked all the new features of the mod yet, but remembering the "fast turn" mod and its 8 abilities: maybe a specialization for an additional ability wouldn't be too imbalanced?
Download version 0.70f from the folder with older versions. But even there, such a thing wasn't planned.
I'll reveal the secret of the next version - 0.77:
There will be a second, expanded version of the mod that increases the list of heroes to include all existing ones in the game. Absolutely all of them!
This version will be obtained by installing a small patch (of course, if desired) in the form of an additional file in the data folder.
Pros: All campaign heroes and NHF will be available.
Cons: Imbalance, "hero clones" in terms of special abilities.