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NHF – new heroes for Heroes V 3.1.

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#1930
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kiko
"But for some reason, when you give more, the start becomes very fast."
So, can't the level of the character be tied to it?
Because in the first week, ~2-3 skeletons per battle is normal... but not in the 2nd week.
You can tie it to the level. And a non-linear growth would look bad. But the percentage will be revised, I already wrote about it.

kiko

Regarding the "dead city": it's not a city, but a race!
Even if the Necromancer loses a city, it's not the end of the game.
The game is inhabited by creatures. The player builds a structure that suits a specific creature - and they settle there. Structures don't create life!
Do you realize the advantage of being able to destroy a city? The Necromancer doesn't need to kill the enemy hero (of another race) - he just needs to enter the city and wait for it to gather troops with energy while the opponent has no way to increase their troops.
+The main specialization of humans is tied to the city. No skill from the original game disables the main specialization of the race.
I don't want to turn 5 into 6, where conversion is everywhere.
For the Necromancer, conversion is the least beneficial of all races.

kiko

"And what does mentoring have to do with it?"
As far as I can see from the skill wheel, you can't learn both skills at the same time. Mentoring excludes the super skill. And besides "education," the Necromancer has other things to upgrade, and mentoring gives a lot.
Mentoring is a rather "cheating" skill for the Necromancer, stronger than the super skill (the skill in the middle), and having both it and the super skill at the same time is too much.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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