Thank you for your response.
I didn't understand how to quote parts of the message... so:
1. "2%"
Yes (I misspoke). So, 10... or 15 skeletons per week - does that even amount to anything? Zoltan's specialization is incomparably stronger than such an increase in skeletons.
Maybe I should increase the percentage.
2. "The beauty of the Necropolis lies in its creation from a living city. It would be strange if a city of the dead turned back into a living city."
I don't understand the logic. What does "from" mean? Does the "Necropolis" in the starting city of the necromancer get built "from" a "Monastery"? It is built from "stones and wood."
If the necromancer killed the city's purchased troops (as in Heroes 3) and turned them into his own, that would make sense.
And building your own city on the ruins of another city - that, in my opinion, would also be logical.
But the balance when a necromancer can permanently destroy an enemy city is completely unclear to me.
And I would like each race to have its own unique advantages, rather than one advantage for all.
Necromancers - Moander
Demons - Valafar
.....
3. "And what prevents you from leveling up Mentorship?"
There is a skill there that is intended for the necromancer: "Lord of the Dead." The only thing is that, as I understand it, they forgot to rework it after the release version of Heroes 5 was changed - instead of the now useless 5%, it should, in my opinion, give some amount of dark energy.
I hope they will fix this in the future.
It won't be fixed.