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We agreed to play, and after choosing the map, colors, and heroes, we started on April 25, 2015 (160%, no water, strong monsters, fast roads, no AI). Bikeman56 requested a restart on turn 113. In the next map, right before my castle, there were 20-49 nomads. I requested a restart on turn 111. I fortified my zone, and my opponent moved into zone 5 and beyond. On turn 217, I captured one of my three main towns. On turn 221, I increased my growth and attacked Bikeman56's fort, entering it. I had the entire army I had managed to accumulate during that time, plus a couple of weak artifacts and medium-level magic. On turn 221, Bikeman56 brought his main hero (Jeremy) with a small, mixed-alignment army. On turn 222, I attacked him. As it turned out, Jeremy was a stronger mage than my Kirr (even though their stats were comparable). He scattered almost my entire army with a single explosion, but he got greedy and didn't retreat until the very end. In the end, with his last breath, I managed to defeat his entire army, preventing him from escaping, and I obtained all his powerful artifacts while remaining with 10-15% of my army. After that, Bikeman56 surrendered.
I also want to note that I had a bugged passage to the neighboring zone, which I heroically didn't use.
Unreal emotions! I should have lost, but fortune and my opponent's greed saved my first turn! :cool:
Thanks for the game, Bikeman56 :smile02: