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The pier is a nice little town))) In the first week, no special objects were revealed for Cassiopeia to capture, so it was just leveling and clearing the computer. In the second week, capturing a Dragon Fly Hive with 8 ducks and breaking a box for 120 water elementals at the respawn gave 30 assassins. Then a march to the corner and capturing another Dragon Fly Hive, I think for 12 ducks. In the center, the opponent is visible, picking up gloves and a mana medal (I needed that one for the well) with a scout hero, since his main wasn't fast enough. Then comes a potentially turning point in the match. His main hero ramps up on an angel, while his treasury stays on the scout hero from the prison, and, as it turned out later, there was no money to ransom him. Then I reach his scout hero and main with my own scout hero and my entire army, they flee, losing all their troops. On day 131, I take a Dragon Utopia trio in my corner, which gives a KZ, a hat, and gloves. On day 132, the home Dragon Utopia is taken with a +4 all shield. On day 133, my scout hero with the treasury is one step short of reaching the opponent's central town via Dimension Door. On day 134, the opponent surrenders. GG! Thanks for the game!
P.S. In all fairness, I must note that despite many creature objects being revealed, the opponent had a really long road from his own respawn. And I only had two Dragon Fly Hives and an external dwelling of nymphs((( Where are all those vaunted Zephyrs and crimson towers with workshops(((
P.S. In all fairness, I must note that despite many creature objects being revealed, the opponent had a really long road from his own respawn. And I only had two Dragon Fly Hives and an external dwelling of nymphs((( Where are all those vaunted Zephyrs and crimson towers with workshops(((

