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Perhaps we can keep the third option, and as for the expeditions and ideas for them, these can be coordinated with the creators of the country. Since the setting is closest to 1257, the expansion will likely be similar, i.e., a squad, quests, and so on. So, these quests can be devised by the players themselves before the expansion begins; rather, they create a specific problem in their country, and the GM formalizes it as a quest. This way, there will be an opportunity to visit each country that offers a quest, but at the same time, the country's owner will be aware of the possible consequences, and so on. This is to ensure that we don't suddenly have to fly north to Agara to raid some warehouses and subsequently destroy the matriarchy there.