Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
The 3rd stage of the annual John Van Caneghem Tournament (2007).
This is possible and will be in the rules... I repeat once again, the issue is closed until VDV returns.
Why are you trying to close the issue before VDV returns? The more material we gather on this issue, the easier it will be for VDV to make a decision when he returns. It is clear that the decision will be up to VDV, and no one is disputing that. But let people express their opinion on this issue.
Added 31 minutes ago vbn;81203
Yesterday I wrote a program that simulates mouse button clicks, which allowed me to complete the battle in 2.5 hours.
I don't believe you :) There is not enough data yet. Let me explain: Are you sure you didn't use x-starter when creating this? If not, then what language or program did you use to code it?vbn;81203
This program simply moves the mouse cursor to the correct location on the battlefield and clicks on the battlefield at the correct time.
If you tested this on the battle I'm thinking of, then you'll see the problem. Monsters never get a lucky break or morale (I don't know how to call it correctly) for an extra turn. But my unit sometimes does. There is no way to get rid of this lucky break!! Therefore, if I didn't get a lucky break either, then your program would be useful. However, because I do get a lucky break, and it is impossible to predict when it will happen, the sequence of button presses in the game menu changes. Let me explain: I move, the enemy moves, I move, the enemy moves, etc. (up to this point, the program works normally). But then, suddenly, I get a morale boost. At this point, I have to press either skip turn or wait, then skip turn, and only after the enemy moves, I move again. How does your program determine these deviations from the norm???? and determine in what sequence to press which button? Otherwise, if morale occurs, such a program will lead me straight to the monster, right into its attack.vbn;81203
It is impossible to determine whether a person used such a program based on the final save, because the program does not do anything bad, it does not affect the saves in any way. I think everyone will agree that the program is not a cheat.
I agree with this, and in some types of battles (with certain artifacts), this program will be very useful. By the way, I think that in such a long battle, but one that is actually winnable, and the artifact monster is not a cheat program :) It will just save you real time.vbn;81203
If anyone wants, I can post this program with a brief description.
Send it to my email: BigAxes@rambler.ru If you have the source code and don't mind sharing it, I wouldn't refuse it :)