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The Castle has a mini-consul, but there's nothing to take it with — the army is 18 marksmen, 25 pikemen, 12 gnolls. Almost all the gnolls fell in the crypts. Solmir arrives as the 6th hero; not far from the castle lies a +2+2 cloak for magogs. Solmir handles things fine. On turn 115, the prison is defended by 19 cerberi with a level 5 Gelar. Grindan was also there, so money is completely own norm. On 116, I go into the consul with Solmir; army: 18 marksmen, 23 pikemen, 5 air elementals, single-digit pixies, 62 mana. The griffins have harsh morale, I have to hit my own with chain lightning, barely getting out with 10 pikes. Solmir gets air and, together with the angel, solves almost any task. On 117, Gelar takes the unique external dwelling at 80 with the angel and a shooter. 121-125 follow the standard for this hive template. Ended up with 50 ducks. Very luckily, right before the Dragon Utopia, I take 35 gr. dwarves in a box for fodder. I enter the Dragon Utopia — it's a three-stack. I get out with 37 ducks (Solmir has no combat skills or stats, but he has earth, mass shield, mass stone skin, cure, intellect — lots of mana). They give "a la Maretti" above norm: +6all, +4all, wings, +3+3 morale/luck. Immediately fly to the opponent, kill 2 losers and block the most important teleport with the pope. Save follows. We couldn't finish playing. The password exchange showed that there wasn't much gameplay left. Thanks for the game!