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Percentages and randomness add more excitement to the game, which is needed in Mafia, especially when there are passive players around. Although, the random redirection is still terrible; I don't know why it was even added.
50% for the town and Mafia, 75% for the roles. Other numbers shouldn't be used.
Regarding the last game, it would have been possible to give a chance to break through these natural defenses, because one witch isn't enough, especially with three Mafia members who can kill. I don't know, maybe I just don't like this choice from a bunch of killing options. It would be better to remove everything and give each role one kill with a specific feature, which would also weaken the town and the roles. Or, put everything in at once, but with randomness.