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Mafia: general discussions.

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#6259
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In the very first setting I created, I had percentages for god-related effects. I was having a lot of fun tweaking the balance, shifting 10-15% to defense here and there. In general, having exactly 50% is acceptable, but I remember someone having a role with "50% chance to kill," which is also not ideal.
Percentages can be used when a role can have multiple effects. For example, 50% chance to learn one status or 50% chance to learn another (in games with two statuses) or something similar. The result will be certain, but which one specifically is up to chance. Or with duelists, 50% chance to kill the opponent, 50% chance to die themselves; one corpse is guaranteed, but whose – that's up to fate.
А, вот почему.

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