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We played on the mirror map; at the beginning, each player received 2 heroes with +350 stats, including a green hero. In the first game, I almost lost in the Necropolis (lots of melee units and 12 archers). There was almost no ore throughout the game. In the second game, I developed strongly, taking 3 outposts and 3 horsemen on zone 3. By turn 131, I had 20 champions (lots of money). In the final battle, I had 18 champions, 3 angels, and 13 vipers against 330 skeletons, 6 Necromancer champions, and 18 vipers. Thanks for the game.
P.S. The template doesn't work with scrolls without building a Guild, and it's unclear (nowhere in the rules) which roads to set when creating the template. Please add or correct this (rules/gameplay):cool:
Also, it would be better to consider excluding this template at this stage of the tournament, as it raises many different questions in various areas.
I confirm that I chose the wrong game strategy, leaving a corner with a mine that had almost no ore, which led to a catastrophic decline in development, and this, along with the money heroes, decided the outcome. Thanks for the game.