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I much preferred percentages, and I don't care about Yashur.
Percentages are evil, and I don't care about Arandor. Arandor
percentages still give hope
A one-time protection gives:
a) one person a guarantee that they will survive at least one attack;
b) another person a guarantee that if not today, then tomorrow they will kill the first one.
But percentages don't guarantee anything to anyone. Except for "hope."
Arandor
on the last day, we just sat there and didn't care who to go to, because everyone had protection.
The fact that in the end there were 3 roles with impenetrable protection is just a coincidence and nothing more. In any case, anyone could be killed in two attempts, unlike your "percentages," which could save victims for 10 turns. If this is really fair randomness, of course. And the fact that you were taken out by two maniacs in a couple of turns has nothing to do with the protection...
Arandor
it's a pity that there were no mass killings in my Mafia games, although the X-Men and the Kingdom roles suggested something like that, but alas
That's why I noticed that none of the "percentages" worked even once in the Forest Kingdom. :D
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).