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Mafia: general discussions.

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Newspapers, plot, player interest, balance, design.
This is subjective, though.
Newspapers and design are generally good for almost everyone, except perhaps for beginners who may have problems with fonts, image sizes, and a consistent style. I would also add the quality of the images, which often suffers. This could include all screenshots taken from somewhere, although it's obvious that if the game is based on a movie or cartoon, it will likely use materials from there, but personally, I don't like them. Fan art could be better in this regard. In this respect, Revan usually does well, and Nebka is also not bad. But it's more about the fact that they come up with the sets themselves, rather than just grabbing ideas.
I don't know what is meant by "plot" in this case, because many people already know this story, which is far from ideal and repeats almost any other game.
I don't remember the balance very well, but the Mafia seemed stronger. In general, recently there has been a trend towards excessive strengthening of teams or maniacs, which negatively affects the game, in my opinion. Especially these invincibilities and defenses. Seriously, I liked the percentages much more, and I don't care about Yashur. And the roles can be made more interesting without adding overpowered abilities.
Finally, there is the issue of player interest, which I won't even write about. I'll just say that I don't seem to be one of those enthusiastic players in this case, because I don't think this set is the best of your sets. And human excitement and the desire of players to chat are not always related to the set itself.
Though.
but if you liked this game the most, then that's okay.

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