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A clunky game turned out.
First, I failed by resurrecting a playable save when I had restarts (I was sure it was 113 rests), the opponent forgave me.
Then the opponent chose his rests and off we went.
It gave me swamp on Castle, the lizard dwellings aren't built, on the first hero 10 Gnolls 7 Lizardmen, on the second 16 Gnolls, total misery. True, the opponent has Christian from the start. But that was half the trouble, or rather one-tenth. A Sawmill without wood piles, no wood piles on two respawns - it's all over, it's like air, you don't notice it while it's there, but when it runs out it immediately gets bad, i.e. you can't build anything - neither Tavern, nor Market, nor Mage Guild - no matter how much money you have. How to play without wood is unclear. In desperation, I went and lost everything to zero in a pre-max crypt, then skipped turns, waited for spawns of Gnolls, Lizardmen, and Serpent Flies )). In short, only the tournament game kept me in the save, plus a single Griffin Conservatory on the respawn. With a supply of zombies from the external dwelling, I broke the Conservatory in week two, then got rolling, leveled Andra, captured all the mines on the secondary, built Mage Guild 2 (without strong shooters, got Wave + Blind). And on day 131 I "burst" into the adjacent zone, where the opponent had been operating since week one. However, all the goodies remained there - two Hives + a Sword of +6 Attack, there was also a Cuirass +12-3 for Dendroids, but I was afraid to go in, although I could break through quite easily (Expert Fire + Wall was there). A couple of days later I reached the opponent in the Portal, a Death Knight with 1 Intelligence, against 150 mana and Blind there were no chances.
As the post-game analysis showed, the opponent was terribly unlucky with gold mines, one of the mines cut off all the other mines, and the guards were Sharpshooters, resulting in complete poverty.
Thanks for the game!