An awkward game unfolded.
First, I messed up by re-clicking a playable spawn when I had my restarts (I was sure it was 113 rests), opponent forgave me.
Then the opponent chose his rests and off it went.
I got a swamp on Castle, Lizard spawns not built, first hero has 10 Gnolls and 7 Lizardmen, second has 16 Gnolls — total misery. Though the opponent had Christian from the start. But that was only half the trouble, more like a tenth. Sawmill without wood piles, two respawn points have no wood piles — it's game over. Wood is like air: you don't notice it while you have it, but when it runs out, it immediately gets bad — no Tavern, no Market, no Mage Guild — nothing can be built, no matter how much gold you have. How to play without wood is unclear. In despair, I dove and lost everything in a pre-Max Crypt, then skipped turns, waiting for Gnoll, Lizardman, and Serpent spawns )). In short, the only thing keeping me in the game was that it was a Tournament match, plus a Griffin Conservatory on a respawn. With zombie delivery from an external dwelling, I break the Griffin Conservatory in week two, then got rolling, leveled up Andra, captured all mines on the secondary, built Mage Guild 2 (no strong shooters, got Haste + Blind). And on day 131, I "broke into" the adjacent zone where the opponent had been operating since week one. However, all the goodies were still there: two Hives + a Sword of +6 Attack, plus there was a Cuirass of +12/-3 for Dendroids, but I was afraid to go for it, even though I could break through fairly easily (Expert Fireball + Wall was there). A couple of days later, I reached the opponent in the Portal — Dace with 1 Intelligence, against 150 mana and Blind, he had no chance.
As it turned out from the reveal, the opponent had terrible luck with Gold Mines: one mine cut off all the other mines, and the guard was Snipers, resulting in a complete lack of money.
Thanks for the game!
Auto-translated