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"only XL-2"

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#675
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Chemist_HP
The spawn was playable, and essentially a one-sided game. An external dwelling of Wyverns and a crossroads in the swamp, I got Hydras on the first week. Tazar took Logistics, Earth Magic, and Intelligence. Inferno's dead-end treasure zone was empty, but it sufficed for Mage Guild level 5.

A one-way gate from the swamp delayed me a bit. I took Necromancy and only broke into the treasure zone on the third week. There, I gathered some Wyverns from Dragon Fly Hives and pulled a Genie from a Dragon Utopia.

Mage Guild level 5 in the Inferno town wasn't pleasing, but on a scroll of Fly from one of the captured towns, from a second Dragon Utopia, I got a Cape of Velocity and an Attack +5 Mace.

I started taking the opponent's towns, slowly approaching his capital. I stumbled into a second treasure zone with an external dwelling of Angels. Two Necromancers with Necromancy artifacts and two boosters from the computers started grinding Skeletons. But then Kirr showed up, taking back her town.

I thought for a long time whether to attack or keep grinding, the treasure zone was just starting. Kirr's mana amount was not encouraging at all. But Tazar's battle stats were twice as high, the rest were almost the same, and his army was larger. I attacked, after first cutting down 400+ Skeletons that Kirr had left in the town.

In the final battle, I was expecting offensive magic, saving my own for Resurrection, but Kirr simply didn't have any, and everything resolved favorably for Tazar.

Thanks for the game!

I didn't find a single Dragon Utopia during the game. In a bunch of scrolls and Mage Guilds, there is no Control. As the post-mortem later revealed, the only Dragon Utopia within my reach was behind a Keymaster with Artificer's Slag. I didn't find Town Portal in the Mage Guild at all.

Thanks for the game.
"РЫЦАРЬ АПОКАЛИПСИСА"