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M+200% #10

#57
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kalababa

In the evening, I spent some time working on the map; it seems a little better now. If anyone has the time, they can generate a new version. If it's even better, we'll use it in the tournament instead of the old one.
Here, the zone is isolated and visualized as a sand area – so, the game space is reduced.
I made it like in the classic skirmish: there are three treasure zones leading out from the Necropolis, and all transitions between the treasure zones are interconnected. Naturally, everything in the isolated sand treasure zone is devoid of value to prevent it from "stealing" artifacts. As an option.

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Summer 2013


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