Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
The 3rd stage of the annual John Van Caneghem Tournament (2007).
I have the Buka version installed. The situation where ballistas go into negative values (which I consider a bug) is present there as well.
I don't play HoMM 3 much. But can long battles lasting more than 24 rounds occur? If possible, then theoretically, a situation could arise where a ballista in such a battle continues to fire automatically and goes into negative values before the battle ends. And it's not a case of slow units on the opponent's side, but rather that you have many troops. Would this situation also fall under the bug? Or would it be an exception? PS. In other words, we have found out that everyone can use this bug, whether patched or not. Now we just need to wait for the tournament organizers' verdict on whether this ballista trick is allowed or banned, and if there are exceptions based on the type of battle if the trick is banned. Correct?