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function play_anims()
if GetCurrentPlayer() ~= 1 then return end
Trigger(REGION_ENTER_AND_STOP_TRIGGER, '1', nil)
PlayObjectAnimation("q12", "death", ONESHOT_STILL)
sleep(3)
end
Trigger(REGION_ENTER_AND_STOP_TRIGGER, '1', 'play_anims')
It doesn't work. What's the problem?