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#1956
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Heroist
ONESHOT - play the animation once; IDLE - continuously loop the animation; ONESHOT_STILL - after the animation finishes playing, the object will remain in the position of the last movement of that animation and will not change it. This is typically used for death animations; there are also INVISIBLE and NON_ESSENTIAL, but they are rarely used.
Thank you very much! This will be helpful.

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