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Дегустация Horn of the Abyss

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#82
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Sloth_D
Basically, I was playing a map with Pupa.
We played for about 5-6 hours.
I got bored, I rage-quit, and left.

I only enjoy this game for about 6 hours, then I start to hate it.

What about the reports, I can confirm if needed.

Sorry. I'm out.

P.S. If I get banned, I won't be offended. :smile16:
This isn't the first time you've "lost interest" in my tournaments. You should find a game with shorter matches; don't torture yourself with Heroes.

Added 10 minutes later
=Lizard=
Despite its "true Warlord" nature, I want to say that the scroll theme is very beautifully implemented in HotA. An experienced player can easily determine where the control scroll is located based on its power, as it has a value of 15000. Plus, such a scroll on a zone costs 1. So, there's no real point in restructuring it, because that theme with the scrolls would be lost.
The developers don't want to introduce a restructuring in the Warlord style; they prefer to add new methods for finding control. Perhaps something else will appear in the future. For example, chests that give spells for winning. Or a scroll shop (like a black market). There are no specific plans yet; it's just an idea.
The only real downside of HotA that I've heard from Mizrael is that they added even more randomness to a game that already has a lot of it, in the form of artifacts that lower the morale/luck of the opponent, and more. As ATG once said, "I'm for mathematics," and even though the Warlord project was ultimately a dead end, it was aimed at maximizing the removal of randomness and creating a competitive game. Morale, luck, blessed stacks, Pikedrams without gremlins, Ufretins without centaurs, etc., will always directly harm the competitive aspect.
The developers are not aiming for a competitive aspect; they position HotA as "what NWC could have done with the next expansion after SoD."

However, with the invention of the mirror match, the question of the engine's competitiveness itself has lost some of its relevance; the mirror match makes any engine competitive. I'm not sure how morale/luck is in the mirror match now; Wizard promised to make it so that it appears equally on both sides (as much as possible).