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The start wasn't great, but seeing the Key Zone in the middle of the desert after a week of travel gives me hope, so I decide to play on! I spent the whole week running towards it, taking a detour along a rough road, and managed to capture a green ramp. In total, only 3 ramps were generated, plus Anton's ramp. There was also the opinion that there were 2 hidden spots with harpies there, since they started without resting. The result of the week is that my horses are in the citadel. No one better than Sepkhinrot was found, so I'm leveling her up, and she also got land on level 3, and then a log cabin in the hut on level 122! Only on level 124, due to the timer, I grab the Key Zone, then I get a consultant for 2 angels, then I get +3 archers in the pandora, and then the opponent appears, I refresh the mana, gather 20 wisps and armor +5, and on the next turn I catch up to Kirr. Impl is already hitting with 19 SP for 1700. GG Thank you for the game!