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I also didn't notice any significant time shortage. Yes, you need to hustle, but it helps that the opponent is in the same situation. That is, if I can defeat 100 zombies with a ballista in 5 minutes, while the opponent can't, the reason is clearly not the time limit.
Hundreds of games on the WZ mirror have shown that the timer is not a reliable indicator. A timer that is too low often benefits a less skilled player because they play with a simpler default strategy. A more skilled player can (and needs to) devise a complex plan on the mirror, taking into account 8-10 heroes and numerous small battles on different fronts with different troops, but a low timer won't allow them to implement it physically. And then they have to play according to a simpler plan, which, in my opinion, unfairly equalizes the chances. So, the timer should simply be optimally calibrated for each specific template. This is why different standards have emerged for Jebus and HL+, for example.