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Dear Heroes! We previously announced that we would be changing the way group raids work, and today we are happy to announce that these changes are now live. In addition, today we conducted the first reduction in guild size, as we previously mentioned. Group Raid Overhaul We have listened to your feedback and made changes to the way group raids work. Here is a list of the most significant changes: • The maximum size of a group raid remains five players, but you can now start a raid with just two players. The difficulty and rewards in the raid do not depend on how many players participate at the beginning. • We have removed the enemy respawn mechanic in raids and all related systems (e.g., spending resources to block respawns). Defeated enemies will now rest in peace. • We have removed the limit on army size in group raids. Now your entire army will accompany you on the raid. • The function to reduce troop losses has been removed. • To compensate for the reduced difficulty due to the removal of enemy respawns, we have reduced the time you have to complete the raid. • The types and features of battles have become more diverse. • We have added 6 new visual styles for map design. • These changes have necessitated a rebalancing of the raids. • We have added 26 additional raid levels: 3 for players with a hero level below 30 and 23 for players with a hero level above 30. • Rewards have been changed to encourage players to participate in more challenging raids instead of those they have already completed and that are no longer of interest. You will receive artifacts, experience, and social points for each completed raid. But after hero level 30, you will also receive two additional valuable prizes for each unlocked raid level. • The first guaranteed reward for a new unlocked raid level is 500 units of dragon steel. • The second guaranteed reward is chosen from a completely revised list of special rewards. At high raid levels, these can be relics of the same power as heroic-rank relics, as well as items from a new set for Might and Magic heroes with a unique set bonus. • Group raids for heroes below level 30 will no longer have raid level requirements. So, if your hero has reached level 30, you can start raids of the difficulty that suits you, and you will not need to complete low-level raids. • Group raids for heroes above level 30 will retain raid level requirements. • As a result of these changes, raid levels for players have been reduced. If your current raid level was 7 or higher, it will be reduced by 5 levels (e.g., a player with a raid level of 7 will have it reduced to 2). All players with a raid level of 6 or lower will have their level reduced to 1. You will receive a separate notification about these changes via in-game mail. Don't worry about already unlocked raids – this change will not affect them. On the contrary, no matter what your previous level was, more raids will become available to you. • We have added a new button in the upper right corner of the screen. It allows you to go to group raids from anywhere in the provinces. • Along with the changes in the requirements for starting a group raid, we have made corresponding changes to the interface. All of these large and small changes, made based on your feedback, are designed to make group raids more engaging, accessible, and dynamic. Now you only need one friend to start a group raid, so finding players for a group raid will be easier and more enjoyable. You may think that the time limit alone will make group raids too easy, but believe us: group raids are still one of the most challenging game modes in MMHO.
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