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I think the idea behind the tournament formula is either not fully thought out or simply unsuccessful.
As a result, two unbalanced scenarios emerged over two rounds.
In both, the outcome was practically predetermined from the start.
And, roughly speaking, it came down to how the clearly losing player in the second pair could prolong the game compared to the first game.
In the end, neither the first nor the second pair, in my opinion, derived any enjoyment from the game. At least, I can say for myself that this is 100% true.
Everything was decided not during the game, but after it. In my opinion.
P.S. If this formula is to be refined,
then I believe that
the reverse pair should be played by the same players as in the first round.
Even if the map is partially or completely revealed.
I think this would increase the chances for the weaker side.
It wouldn't force them to go in a clearly disadvantageous direction.
Starting heroes are certainly important, but the overall situation is ten times more important, as you can almost always find a hero of a similar caliber.
I don't think there are any overpowered heroes that immediately decide the outcome, just because they exist.