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The game starts after the map is created and red makes the first move. The fact that blue was killed on turn 111 is simply a case of a standard rush strategy. The anarchy rules state that there is no rule regarding meeting and blocking, and also that it is possible to pass by the shifted guard without any issues. In this case, the opponents know what they are getting into when they agree to play without rules. If blue has restarts available, they can use them during red's turn. Regarding the ethical aspect of the issue, I don't see any difference between killing on turn 111 and turn 112, because in both cases, there was a bugged passage or a shifted guard.