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Tactics and strategy in Heroes of Might and Magic V.

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#53
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After reading everything that my fellow players have said, I remembered all my own games. I've only been playing Heroes 5 for 4 months, and I still don't know everything. But practice shows that logistics and magic are almost mandatory skills, taking up two skill slots. In this regard, we face a more complex situation compared to Heroes 4, because there it's easier to take two heroes into one squad and initially lead one as a pure mage (with mandatory combat skills due to his defense), and the second as a pure combat-tactician. In Heroes 5, all of this must be combined in one character. Somehow. And, of course, we combine them depending on what our initial material and environment are. For example, how can you survive in the desert without logistics? Or a "slow" necromancer won't survive without magic, because, for example, in a battle against the Academy, his turn might not even come due to obvious reasons, and so on. That's how it is.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool: