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I had a similar case in the old games on the portal. In a CM game, my empty town was captured with a new spawn, and the red rush wasn't counted because, at that time, the red rush rule stated "attacking the guard." After that incident, the rule was clarified, and the game result remained as it was.
In the judging community, the interests and circumstances of all parties are taken into account. In this case, Nitro did not request a review of the results. That is, he did not pressure either the judge or the opponent. And that is important. Then everything becomes very simple – and with just one decision affirming the existing result, the interests of both parties would be taken into account. A truce, so to speak. The other side of this "case" is acting within the framework of fair play and, accordingly, may have consequences in that same area, rather than reviewing the main decision. It is unclear why the main result needed to be reviewed. In any case, if there had been a detailed justification and transparency, many arguments would have remained in the quiver.
By the way, instead of those yellow cards or absences or missed games or other minor violations, you could punish with a ban (for example, as in Wargaming.net, deduct a certain amount from the starting amount or time, but this still needs to be implemented).
And also, by the way. You can create many such cases with a timer. And there is not a word about it in the rules.