I messed up even before the game started)))
We drew 8MM6a, but I, being the host, generated 8XM12a :confused: I only noticed this fact in the middle of week 2 -- I suggested either starting a new one and punishing myself for it with restarts, or finishing it out
The opponent, who had everything going well by then, chose the 2nd option :)
As for me, thinking we were playing MM6 for the first week, I was doing complete nonsense: based on the weak guard of the passage, I incorrectly determined where the computer was, and ran supposedly towards it along a very long road to the lot of vampire lords -- as a result, when I finally got to the 2nd center, the blue player with angels was already there, so fighting was absolutely useless, since I hadn't even seen my 1st Griffin Conservatory
I wandered around the corners, built the 5th floor dwellings on week 2 -- nothing
I found the only Dragon Utopia, which I took on week 3, but the Captain's Hat didn't help :D The blue player, having gained full control, pushed through
I searched for something from the air school until the very end, knew that the Conflux computer had the Grail on its respawn, but there was no road to it
Once the opponent set up a patsy with artifacts and an army, but there was so much power and mana there that it was impossible to kill, I barely got away
I bought myself out, spent the night in a Conflux village where I had previously bought air magic, in the morning I would have built the 5th there (which gave Fly) but Gunnar covered it
GG, thanks for the game :)
Start with Gunnar, Shakhti in the tavern, a 2-stack Griffin Conservatory and an external dwelling of Minotaurs under the castle, lots of gold.
On the first day, I clear the respawn, Gunnar goes for stat boosts, Shakhti picks up Earth Magic and Logistics, I spot boots in a nearby treasure zone.
On the second day, I eat up the Griffin Conservatory-Hive, fight patsies for the central zones, clear treasure zones, build the guild — it only gives a Churn.
On the third day, I dive into the central treasure zone, there's a box giving all Earth Magic for Gunnar with Advanced Wisdom. I have Town Portal, stats. Shakhtar finishes the treasure zone, at the exit there's an adjacent zone with a 3-stack Dragon Utopia, in it the Speaker's Hat.
After that, a race — pick up what I see, find what the opponent hasn't found yet, take what I can reach. And Gunnar and Shakhtar with Logistics, with Gauntlets and 2 pairs of Boots... but I'm not satisfied with my late game, if the opponent had found control, anything could have happened.
Thanks for the game!
