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“Two Seasons: Winter-Spring 2015” Tournament. Online games for rating (reports, discussions).

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#1588
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The game, despite the super-late stage, turned out great! By the 4th week, Kirr, clearly outpacing Mullich in development, gained a Castle. It seemed like game over, but no: Mullich, wearing a stylish hat, knows how to jump and fly! An interesting duel began: "lord of the land vs. lord of the air": Kirr keeps Mullich at a distance of 4400 steps from the Castles, and his pumped-up minions with armies worthy of another final, join the City Portal Empire, one Castle after another. 221 Here, the blue player was left with no cities at all, but after a couple of turns, he recaptures his main city, where my best mage minion with the stats 5-5-20-15 was stationed (Mullich has 20-30-10-10). Waiting for the opponent's mana to run out, the mage, using oil, explosion, blindness, and resurrection, almost turned the seemingly hopeless situation around and ended up destroying 80% of the attacking troops. GG? I thought so too, but nope!! It was just the beginning. The whimsical landscape played into the blue player's hands, a jumper's dream. Especially striking was his lair - a Castle, where the elusive Mullich was upgrading the captured angels: from the nearest entrance to the city, there was a path in the form of a mocking "S", along which Kirr ran for almost 3 days! All this time, the opponent, constantly making sarcastic remarks about the situation in the chat, was actively replenishing his army and threatening to recapture the Castles, hinting at a draw. He dreamed of the City Portal in one of my cities: their giant garrisons are defenseless against an explosion of 2000+, and Kirr might not be able to handle the role of Figaro! 231 Meanwhile, it smelled not only of a draw but also of an annoying defeat. I frantically pump up the units, evacuate Kirr from city to city with giant armies, and the cunning Mullich, with his meager 30+ vivs, 10 archs, and other units, jumps, flies, hides behind the folds of the terrain, trying to reach a point for a daytime transition to two cities at once... and such a point is found, as a result, a village near my main city is captured. This was not the best option, but the most dangerous directions were blocked by Kirr and another cool earth mage with a meat shield from two citadels. The lack of scouting, a small mana reserve, and the swamp underfoot force Mullich to slow down his maneuvers. 301 Kirr, meanwhile, is scouring the map in search of a flight path, returning to guard every turn. At the same time, epic battles and clashes between hero harvesters for territory are taking place all over the map. In search of full control, I am building level 5 magic on all possible sites and everywhere I get nothing. 311 The game has been going on for the third real day, and it increasingly resembles a zugzwang. But at the end of the 3rd game month, the maestro of Chance intervenes again, now rewarding me, in the very last corner of the map - behind the quiet cyan computer - with wings!! Already on the next turn, the enraged Kirr runs over Mullich like a jet engine. GG!!!)) Thank you to my opponent for the awesome dose of fun!

Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Красный / Red
Meo
Random Faction Random
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Гервульф / Gerwulf Start Hero Гервульф / Gerwulf
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
331 days
Game Date
3/16/2015
Reported
3/16/2015 1:54 PM
Rating Impact Archived
Meo 1515 1520 +5 ↑
Rockmachine 1242 1237 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/16/2015 3:00 PM