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#98
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Noom
Kalababa asked me to post my opinion on the template in the thread. Here it is, point by point:

1. I would like the red color choice not to be free – in my opinion, on this mirrored template, the ability to grab something in the treasure on a day earlier can be very decisive. In the case of a regular M200, red suffers from the fact that it is forced to make the decision to restart first; in the mirror, this is essentially nullified by the template's mirroring.
2. The timer starts to feel insufficient as early as the second week, and it's not just because opponents spend time on chains and thinking about their moves. A significant amount of time is spent on battles in the treasure. Yesterday, Amila even spent more than a minute breaking through guards like 100 Energetics, even with a huge stack of archers and oil – perhaps it would be worth adding a timer for breaking through guards.
I would suggest a completely revolutionary idea: give players half a day to move, or use other periods, for example, like this: 1/4-1/4-1/4-2/4-1/4-1/4-2/4. Since you've already implemented the mirroring, this shouldn't be difficult. It will definitely add dynamics and excitement, reduce the imbalance in color advantage, and that's not all.
And I also talked about the timer. Objectively, a timer is when m time is given for n moves (as it is in chess, and not the unclear thing that exists now). And it is then that the time is fairly distributed for fast players.

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