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#3092
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But I didn't go beyond the supernatural or anything like that. Everything is described based on the current numbers, and the antiquity of the state also fits in quite well, considering that the game takes place in our time and the first people didn't appear five hundred years ago. My real-life city is a thousand years old, and here, one of the countries is only a little over a thousand years old. It's something like a fantasy about what would happen if the Roman Empire hadn't collapsed and still existed today, only with some differences and being younger.
How can an island be a problem? I don't understand. I'm not against Agara and Ventorum having states on the northern continent, since these are called colonies. They simply exchange goods, people, and other necessary things, but they don't participate in the plot or the expansion. I envisioned something similar as a mention and a fact, but more historical (real, not just in history books), but not actually affecting the state of affairs in the country. And I'm not against the new southeastern continent being in the center, and part of it being occupied by old Arcondia; it wouldn't even require inventing anything, just choosing a piece of land.

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