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It's very strange how it messes up with the attack on the Dwarven castle – it doesn't take into account the presence of the "watchtower" even after attacking that town before... as if the building is disposable.
It splits up the troops very stupidly – sometimes it has three or four heroes with large armies, slightly smaller than yours, and you defeat them one by one! It's just ridiculous...
Although the AI's strategy is generally terrible – it's the AI's focus on mines that kills me the most. It consistently fails to capture them (even though the resources are still there!); yesterday, one of the AI's heroes was one tile away from my gold mine, and on the very next turn, it turned around and went back! And I wasn't even trying to chase it, and its towns weren't under any threat. It's just absurd:confused:
The way it uses units – especially spellcasters – is a separate story. It casts spells without thinking at all; at least, it doesn't seem to be thinking about winning. By the way, has anyone ever seen the AI's computer-controlled liches use Plague?
Another interesting thing – for some reason, my fire demons periodically explode when there are no enemies nearby. I don't know what's causing it...
Boris K – thanks for the advice! I usually just moved the archers away, wasting their turn:(... Well, if the shot wasn't too important.
And the tactic of using small armies to harass the mines is a very good idea, by the way. I often use it myself:)
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис