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Add a check to your function for the start of a new day to verify that the garrison belongs to that player.if GetObjectOwner("garrison_name") == player_who_captured_the_garrison then
AddObjectCreatures("garrison_name", type, quantity)
end
Thank you very much.
And here is another question. Could you tell me how to specify the damage animation for a creature in the PlayObjectAnimation script? I mean the damage animation that plays when it is hit... But for some reason, the manuals don't list the names of these animations... Thank you in advance.
PlayObjectAnimation("red_warrior", "",
ONESHOT);