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We scouted, one restart remaining each. Two Necromancers came in, Moardin advanced right away, the Griffin Conservatory is up, Archers are built, two roads. There's something to Necro, there are Crypts, the Cavaliers should come, except the Stables are far away. On 114 we ran into each other in the adjacent zone, the opponent has Skeletons too, he attacks with Vokial on Eislinn with troops. We decide not to restart on the encounter, we continue playing. I have 40 Spearmen and 19 Archers, a few Faeries, he has a few Grands, 40 Centaurs, 40 Skeletons and 2 Dendroids, 10 Dwarves. We trade, I buy back. On my turn I kill off his Cavaliers and attack his main. He buys back. We dance in the adjacent zone, little gold for building, but I control the adjacent zone. I barely place Cavaliers in the Fort on 117, move Eislinn with 30 mana and Advanced Earth Magic to his Castle. From spells only Shield from a scroll and Meteor Shower. On 121 no Citadel - I attack. I have 2 Cavaliers and 100 Skeletons, he has 2 Dendroids and 50 Skeletons. The opponent puts the Dendroids and Skeletons under Meteor Shower on the second turn, after the cast about ten Skeletons remain. Thanx for game. This game was too risky, but full of action.
Did I miss something, or can Meteor Shower already be used without building the 4th Mage Guild?