Two Necropolis towns were rolled, Moardin advanced immediately, a Griffin Conservatory is up, Lizard Archers are built, two roads are open. There is something to necromance, crypts are available, the cavalry should come through, the downside is the Stable is far away.
On week 1, day 14 we ran into each other in the adjacent zone, the opponent also has bone dragons, he attacks Eislinn with Meatshields using Vokial. We decide not to restart upon meeting and continue playing.
I have 40 Skeletons and 19 Lizard Archers, a few Faerie Dragons, he has some Grand Elves, 40 Centaurs, 40 bone dragons, and 2 Treants, 10 Dwarves.
We trade blows, I buy back. On my turn I break his horses and attack his main hero. He buys back.
We dance in the adjacent zone, there isn't enough money to build up, but I control the adjacent zone. I barely place stables in the Fort on week 1, day 17, and bring Eislinn with 30 mana and advanced Earth Magic to his Castle. From spells, only Shield from a scroll and Meteor Shower. On week 1, day 21, there is no Citadel - I attack. I have 2 horses and 100 bone dragons, he has 2 Treants and 50 bone dragons. On the second turn, the opponent sacrifices his Treants and bone dragons under Meteor Shower, after casting only a few bone dragons remain.
Thanx for game. This game was too risky, but full of action.
