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28.02.2015 Kamnerub (red, random, Castle, random, Cuthbert, Ciele) draw Night Troll (blue, random, Tower, random, Daremyth) 2SM2c M-U 200%, 132.
I spent my restarts. My opponent still has 2. No choice but to play with what I'm dealt. And I'm dealt well.
A stable right next to my Castle, the view reveals almost the entire respawn + a chunk of the neighboring zone (my opponent's secondary). By the end of week one, I've gathered 10k+ gold.
I take the blonde as my main, dear little Ciele. :smile36:
I only have one road, and it leads to something like a GO of Dendroid Soldiers. I break through off-road (snow), and Ciele is offered "Pathfinding". In the treasure zone there are two hives, but guarded by strong shooters. So we take out 2 pandoras (giving 5000 exp and 50 Pikemen). We take a ring of +1 Attack and Defense, a sword of +3 Attack. A gold mine. To avoid looping back home, I break through the Wizards from the other end of the treasure zone — one turn away from my Castle. They spank me, and I take the cart. :smile21:
Incidentally, on all these shooter guards (~40 Magogs, ~19 Monks, ~90 Orc Chiefs, ~19 Wizards) I lost a lot of army, including 2 Cavaliers and 10 Swordsmen, 10 Griffins, 50 Pikemen. After mounting the Wizards, I'm left with ~50 Pikemen and ~35 Marksmen.
I see my opponent is preparing to take out the Dendroid guard on the road to me, so Ciele holes up in the Castle. My opponent attacks with ~180 Master Gremlins, ~12 Mages, ~25 Stone Gargoyles, ~15 Iron Golems, Lightning Bolt dealing 160 damage, and a lot of mana. We drag the fight using Anti-Magic learned from the shrine. :smile16:
Then a couple more attacks come from my opponent, with mutual Lightning Bolt and arrow volleys dealing 160-230 damage, Anti-Magic on Ciele pulls through again.
My opponent surrenders, sensing the power of Anti-Magic. :smile47:
Since I took the cart, the result is a draw. Thanks for the interesting game!
I spent my restarts. My opponent still has 2. No choice but to play with what I'm dealt. And I'm dealt well.
A stable right next to my Castle, the view reveals almost the entire respawn + a chunk of the neighboring zone (my opponent's secondary). By the end of week one, I've gathered 10k+ gold.
I take the blonde as my main, dear little Ciele. :smile36:
I only have one road, and it leads to something like a GO of Dendroid Soldiers. I break through off-road (snow), and Ciele is offered "Pathfinding". In the treasure zone there are two hives, but guarded by strong shooters. So we take out 2 pandoras (giving 5000 exp and 50 Pikemen). We take a ring of +1 Attack and Defense, a sword of +3 Attack. A gold mine. To avoid looping back home, I break through the Wizards from the other end of the treasure zone — one turn away from my Castle. They spank me, and I take the cart. :smile21:
Incidentally, on all these shooter guards (~40 Magogs, ~19 Monks, ~90 Orc Chiefs, ~19 Wizards) I lost a lot of army, including 2 Cavaliers and 10 Swordsmen, 10 Griffins, 50 Pikemen. After mounting the Wizards, I'm left with ~50 Pikemen and ~35 Marksmen.
I see my opponent is preparing to take out the Dendroid guard on the road to me, so Ciele holes up in the Castle. My opponent attacks with ~180 Master Gremlins, ~12 Mages, ~25 Stone Gargoyles, ~15 Iron Golems, Lightning Bolt dealing 160 damage, and a lot of mana. We drag the fight using Anti-Magic learned from the shrine. :smile16:
Then a couple more attacks come from my opponent, with mutual Lightning Bolt and arrow volleys dealing 160-230 damage, Anti-Magic on Ciele pulls through again.
My opponent surrenders, sensing the power of Anti-Magic. :smile47:
Since I took the cart, the result is a draw. Thanks for the interesting game!