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"only XL-2"

#409
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It's annoying how Soda creates these one-sided maps; it's impossible to play 6LM or 8HM because the games always end with monoliths winning.
The templates need to be adjusted – reduce the number of connections or even zones, and instead of choosing blue/red, choose pink/light blue – this will noticeably reduce and, most importantly, balance the generation of one-sided maps. I haven't played HM12 much, but the idea is that on it and on 6LM10, blue should only use rest stops on roads.
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