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Might & Magic 6 was my second game on PC (after Heroes 2), and I still consider it one of the best. The huge, well-developed world, intriguing plot, and character progression system – at the time of its release, it was a real breakthrough. I remember spending several hours exploring the first Temple of Baa, filled with snakes that poisoned my character, and my attempts to brew an antidote with my limited alchemy skill. And the dungeons weren't as dull as they are now; almost every one had its own unique feature, and there was no feeling of monotony. It was also great to find secrets, like the horn that reveals information about monsters or the stone behind the obelisks with a lot of money and artifacts. The ending was also good; you could either save the world by protecting it with a scroll or choose not to, and everything would be destroyed.