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“Two Seasons: Winter-Spring 2015” Tournament. Online games for rating (reports, discussions).

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#1338
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gseva
We tried the template. The start was rough; in the second week I beat a couple of computers, and only in the third did I take two Griffin Conservatory single-unit spawns and burst into the center, which turned out to have only mines, passages to other zones, and... that's it. In the fourth week, an opponent who had captured a Dragon Utopia starts chasing me, with an advantage in stats and army. A funny moment occurred: I attack one of the enemy mains, who has 17 spell power and a Fire book, and he decides not to Armageddon on the first turn, but on the second, and due to a couple of lucky morale procs, he doesn't make it in time. A couple of turns before the final fight, I find a box giving access to all Earth, but I still haven't received Earth and have to accept the battle. The final fight turned out surprisingly even, but the opponent eventually overwhelmed me. Thanks for the game.
The respawn is normal. On the second week, I took 2 Griffin Conservatories 3+3. The exit from the respawn is either 1 somewhere deep into a dead-end Dungeon, or a one-way portal. 2 Dragon Utopias gave Dimension Door. I put Expert Fire Magic on a mage hero and sent him with 2 devils and 4 efreet to Armageddon into the unknown through a one-way portal, where the opponent immediately caught up with me; I was stingy with Armageddon on the first turn, not expecting such morale from the opponent. Otherwise, it would have been gg earlier. After Armageddon, the opponent would have had up to 10 ducks left. After losing the scout mage, I started chasing the opponent with Dimension Door. A week later, I caught up with him with whatever I had and almost messed up. 21 dendroids and Protection from Earth allowed me to keep 10 surviving dendroids after the opponent's explosions.
Thanks for the game.
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Skype: pv.alexandr

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